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2D/3D games for mobile & desktop

In short

I develop 2D and 3D games for mobile and desktop, mostly with Unity or Godot. I work with indie creators who have a game idea, businesses that want a branded game and teams that need a playable prototype for investors. You receive a playable build, the source code and a build ready for the app stores or Steam.

From
$240
Delivery
14 days
Revisions
3 revisions

  • Unity
  • Godot

What you get

What's included in this service?

  • 2D & 3D games

    Platformers, puzzles, hyper-casual or arcade, with gameplay and controls that fit the genre.

  • Mobile & desktop

    iOS, Android, Windows and macOS builds from a single project.

  • Smooth performance

    Scenes optimized for a steady frame rate, even on mid-range phones.

  • Scores & progress

    Level system, save data, leaderboards and achievements.

  • Ads & purchases

    Rewarded ads, in-app purchases and a remove-ads option.

  • Tested build

    Playtesting on real devices and bug fixing for a release-ready build.

Process

How we move, step by step

You always know what's happening — no surprises, weekly progress.

  1. 01

    Game concept

    We agree on the genre, target platforms, core mechanic and scope.

  2. 02

    Prototype

    I make the core mechanic playable fast, so we see early whether it's fun.

  3. 03

    Development

    Levels, UI, sound and art come in; regular test builds let you follow progress.

  4. 04

    Testing & balance

    Playtesting across devices, difficulty tuning and performance work.

  5. 05

    Release

    Builds and release support for the App Store, Google Play, Steam or itch.io.

Technologies

Tools I use

  • Unity
  • Godot

Packages

Pick the package that fits

Prices are starting points; once your project is clear I send a tailored quote.

Prices are set in Turkish lira; the amount shown is approximate, based on the daily rate.

FAQ

Questions about this service

Can't find your answer? Just message me on Telegram.

Unity for most projects and Godot for lightweight 2D games. If you need a specific engine, I can work with it.

If you have your own assets I use them; otherwise we go with properly licensed asset packs. If you need custom art, we can bring in an artist, priced separately.

Yes. The Standard and Pro packages include builds and submission support for the App Store, Google Play or Steam; the developer accounts are opened in your name.

No — nobody can honestly guarantee downloads or revenue. My job is a smooth, bug-free, release-ready game, and an early prototype lets you see from the start whether the idea is fun.

Let's
get started.

Tell me about your project and I'll get back to you the same day with a roadmap and a quote.

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